Losing 100 Ar or 125 Sh to get 65 Hull. and there is no way to bring them back. Rogue servitors my friend, rogue servitors. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. 189 commits. That's worse than 6+6=12s for a purely neutral weapon. If the tooltip says something about. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. 29. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. move check for ESC non-psionic shields into separate scripted trigger. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Stellaris has a rather cheap upgrade system, where its easy to switch designs. One of the several reasons that armour is generally considered a better defense than shields in Stellaris is that there are a lot more weapons that penetrate shields than armour, as well as more weapons with high damage multipliers to shields. Moreover, Archaeotech also gives you decent utility components, like Ancient Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. And Unbidden anchors now give their ships shield hardening and boost shield regen. Shields won't regenerate at all unless a charger is present (in vanilla game that is). But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. Strike craft are their own separate entities like missiles. Was wondering if this also applies to archeo. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Be prepared to make your moves once the Khanate fails…. Adds the Shrouded Star, which gives . #2. 13. . I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. 6 update. Q1. There's no reason for these things to be mutually exclusive they're not op. The only place where I can see myself choosing shields instead of (even more) armor is when you can get 3 shield hardening aux slots to back them up. No. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. As probably most of you know. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. • 20 days ago. My enemy has mountains of torpedoes (no neutron launchers). It’s sort of trend in strategy gaming…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Ograe • 5 yr. So I took Archeao Engineers as a perk. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. -100% doubles your shields. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Stellaris 3. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. I ragequited after the battle, and than reloaded the save. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. • 2 yr. . Shields are very difficult to bring down when you don't have a steady amount of damage done to them. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. 5 days. Archaeoshields should now properly provide their shield hardening bonus. Strong and robust do affect the crystal, gas, more production though. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Tactics Forever, before the dev put it on Steam and then gave up on it. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I am using the ancient suspension field tech, and the perk is supposed to increase it's shield points. Armor does not reduce damage to shields. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. Thread starter Callinicus; Start date Jan 8, 2019; Jump to latest Follow Reply. because just swapping defences to Crystal Hull Plating or adding Armour/Shield Hardening is a thing you can do for forces that use these weapons exclusively. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. 5 to hull, 18. It lacks the bonus to hull damage lasers have. What I want in a fleet is good firepower, while having a high survival rate. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. #1. Time to load it up with armor and plasma! 12. It's comparable to shield regen on fortresses. Megacannon is 40% more DPS and 1. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. g, 100% penetration vs 75% hardening means 25% of the damage goes through. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. That'll teach 'em. Europa Universalis IV: Tech Support. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Callinicus. Other than Armor Hardening, it's just the edict to speed up megastructure construction. 9 that merges the various incompatible game rules and scripted triggers added by mods. Their fleets tend to follow their overlord's. Living Metal and Zro are kinda weird resources because they have very few uses. Instead of making a one-off attack, though, they stick around, firing every so often at their targets. 6 is now available on PC. The juggernaut is different because it can rotate so the arc emitters can always fire. Its DPS is 4. Decreased the base damage of explosive torpedoes. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. NagolRiverstar • 1 mo. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Big sad. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Negative shield negation adds to your shield value after all other calculations. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Bumc Apr 10 @ 12:11pm. A quick search reveals that shield hardening apparently stacks. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. So 2x Adv Shield hardener for 50% hardened shields. :- ( (building a new fleet is much. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. More information can be found in Stellaris Dev Diary #293. The Crisis ships like the Unbidden should have shield hardening and the Scourge should have Armor Hardening, and the Fallen Empire should definitely. E. In the corvette era in a general sense, it's going to be 1 shield / 2 armor, or 2 shield if you know it's an anti-armor centered force. Stellaris Real-time strategy Strategy video game Gaming. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Promethian Mar 12, 2019 @ 7:28pm. Sentient livestock is still just livestock. invol713 • 5 yr. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. r/Stellaris • Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the gameOriginally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. 0. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. My ships slots are half armor, 25% crystal, 25% shields. Further, with 30% Armor Hardening your corvette has 286 EHP. 5 days. hardening * total. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Unbidden anchors provide 50% hardening to all units in the system. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. . From wiki. I think there is a slider in the options menu to scale the UI. Never had the Great Khan unite the galaxy before. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. +25% Shield Regen +3% Shield Hardening; Missiles. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It seems like most people are favoring armor over shields lately, partially because armor, even if it's not as cost-efficient, just offers more protection than shields now, but also partly because there are quite a few powerful weapons, like fighters and missiles, that simply ignore all shields anyway, yes, there is shield. . If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. There are few weapons in the galaxy that can penetrate the hulls. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Q1. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly ~200 per one resource). A place to share content, ask questions and/or talk about the 4X grand strategy…The Unbidden having shield hardening and some PD means they're not as vulnerable as before to FAE and carriers now (still better than kinetic IMO because even with increased effectiveness they have way too much shield, and the ever overcrowded engineering research slowing down repeatable stacking). Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. and directly work on armor/hull. oppressive ways of gathering food. 7% shields/day, or 250 out of 35834. View this video if you w. Also, shield/armor hardening could make a disruptor-based. They punch way above what their fleet power numbers would indicate. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Stellaris: Tech. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. 6 “Orion” update includes many changes to combat. There. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1. • 2 yr. Shield hardening means weapons that ignore shields (strike craft, missiles) will need to deal damage to the shields. 1680x8 shields or 13440 points. I fly with a combination of torpedoes and stormfire cannons. Darvin3. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Those Khans are notoriously sickly. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. 6 “Orion” update includes many changes to combat. is it worth it do you think?And for the record, here is how i structure my fleets: Battleships focused on artillery and tanking damage. Sep 13, 2020 766 932. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. - Update for Stellaris version 3. 6 also includes new galaxy shapes to explore, new story events, a new. g. Early game of course I do the classic hangar DP, since they easily counter small ships. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Don't forget to turn. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Please don't talk to me about hardening. My apologies for misleading everyone to believe this was vanilla. Go to Stellaris r/Stellaris. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. Battleships are around 11. Refining and Rare Crystal Manufacturing (alongside their respective other required techs) in order to be able to roll Shield and Armor Hardening techs, respectively. Equip an ancient suspension field 2. It becomes available for use if all three parts of the Refractive Bulwark. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Similar argument applies to, e. 0 “Orion”. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. E. 1x shield capacitor. Attack the ship with a shield penetration weapon 3. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. 34. Penetrating weapons are underrated imo. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up. #2. Stellaris Real-time strategy Strategy video game Gaming. The wiki doesn't say anything about them having point defense. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. 25 days. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. Basically arc does 25% damage as shields are enough. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Stellaris. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. It matters more with shields. Add a Comment. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Best. M: +315 shield HP (505 with AP), 4. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. 64) with. How a nation becomes and is powerful can be done in a variety of ways. That's good, but not great for an ascension path. Losing 100 Ar or 125 Sh to get 65 Hull. That'll teach 'em. Still, it does help shield-based fleets to harden against strike craft; I'm not sure if armor-heavy fleets, though taking bonus damage from strike craft in armor, would want to. Stellaris 3. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Stellaris Wiki Active Wikis. Explosive Missiles Balanced MK 1 Concussion Missile. The shield hardening components kind of revive the shields back to their older glory. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. 2 thirds armour 1 third shield. Zro is also used for Psionic Shields - effectively T7 shielding. Active Wikis. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. 30% armor hardening on top cuts it by another third. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . Interact with diverse alien races, discover strange. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. That's probably because you're in a system with a. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Based on pre-2. Torpedoes got full shield penetration until ships get shield hardening. So the Whirlwind Missiles and Strike Craft both pierce shields. Also, shield/armor hardening could make a disruptor. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. Stellaris is a fairly complex game with a lot of variables at play. You are correct that hull regen is per month. is it worth it do you think?How to Use Cloaking in Stellaris. Maybe they won't attack next time. Depends on who you're fighting. The shield hardening is just a minor problem, I will test it later though. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. 67. Stellaris Wiki Active Wikis. Ship accuracy and evasion increased by 5%. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Nov 16, 2023PitiRR. Zenith Ship classes have a total wound count of 20 and a shield buffer of double its nominal tech tier Long term stable fleets and commanders can gain Perks to. However I have been dealing with an issue of failing the psionic shield event after save scumming. I've found in. Shield and Armor Hardeners: good only for Arcs and Torpedos, but nothing else? Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More. It's a bit slower than shield reg, but your fleet starts each battle at full health. Description. common. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Their battle ships regen something like 14k shield per day. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. The Stellaris 3. 5x divider on shields. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. In Stellaris "It depends" is very much the thing. . Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. . Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Do not leave feedback in this thread. That’s why psionics is the go-to early game military rush ascension. 6 shield regen, 15% shield hardening. This mod is a global compatibility patch for Stellaris 3. bd54257 last week. Stellaris Wiki Active Wikis. It also means you will only need 50% shield hardening to fully harden against these threats. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. But the opposite will be better in all other situations, and there are more of those than pulsars. 6x Crystal plating - 1650 HP. Increased the range of Energy Siphons. As accidental fly into a pulsar system means if you have the other way you get wrecked. 2x Crystal plating (hull HP booster) - 550 HP. 34. Thank You! I thought it was a. worker output doesn't apply to specialist roles like researcher. Use admirals and war doctrine for higher disengage chance and avoid fighting in black hole systems. If you're using a 1080p display you could try using this mod. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. Description. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Third, buff the hardening components. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. If it's the Disruptor then they're going to get a lot more dangerous overnight, and Hardening may become vastly more important. Their weapons also suck against shields. 6 Badges. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. If you mean by penetration resistance, then yes. g. update ESC Unbidden spawn logic. Don't forget to turn. 75% hardening all shield targets stop arc pretty well. However, there are a couple situations where. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. Its just farming. Stellaris > General Discussions > Topic Details. It gets shot by a 50% penetrating shot. This is a representation of time internal. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Hardening stacking question. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. The neutral weapon is a whirlwind missile against 100% shield hardening, the worst. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. Best. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. For instance, I can join federations. Meaning you can get 100% hardening on a large ship, pretty easily. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Damage 16 - 24 +100% Shield Penetration. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Then I realized why that wormhole was still red, and sent a ship in. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Legacy Wikis. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. - Slighly reduced the number of mineral and energy space deposits. There are 6 players and idealy we would like to stop after 5-8 hours. Stellaris. M: +315 shield HP (505 with AP), 4. 25 shield hardening and . This page was last edited on 23 March 2022, at 17:16. There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. Cruisers are around 5. Cruiser won. Go to Stellaris r/Stellaris.